Sunday, February 22, 2009

Mobile Drawings = Drawing on the Mobile

iPod Drawings

I have started an experiment of making drawings with free applications for my iPod Touch. This ties into a larger “Return to Drawing”* experiment as the mobile component. The plan is to draw a few pictures on the Touch every week and document the process/progress on Flickr.

My iPod drawings on Flickr

*I’ll post more about starting to draw again on performing the art...

Wednesday, February 18, 2009

QRcode Art

Sensitive Rose, mobile/net artwork by Martha Gabriel
SENSITIVE ROSE is an interactive compass rose formed by mobile tags (QRcodes) that map people’s desires. The interactions happen via cell phones or mobile devices and the results can be seen in a large screen projection (or in computer screens at www.sensitiverose.com/rose.php).

The work intention is to ‘navigate’ in the desires of the people, in a secret way, through a ciphered poetics of tags, which cannot be deciphered with naked eyes.

The interaction happens via mobile devices by scanning the QRcode on the right or accessing the URL http://www.sensitiverose.com/m/. The interactor must choose what he/she wants from life. After interacting, the effect can be seen in the Sensitive Rose (www.sensitiverose.com/rose.php). The desire is mapped as a colored dot on the screen next to the tag related to it. The tag (QR code) is re-generate with the name of the interactor and his/her desire, codifying a text like: 'Joe wants Love'. Each desire is mapped in a different color, like red for love, white for peace, yellow for money, and so on. The tags are generated after each interaction and when the relevance of desires changes, the whole compass rose changes as well to represent it.

Monday, February 16, 2009

The Mobile Misuse Manifesto (early draft outline)


























(a work in process on the design and development of interactive technologies)

"We drive into the future using only our rear view mirror."
- Marshall McLuhan, 1967

Manifesto Section 1
  1. Choosing to be “lost” or “disconnected” is an option.
  2. Time is finite, whatever is implemented must be worth the value of the time invested. (development & use)
  3. The planet is finite, whatever we develop or buy reduces it.
  4. Whatever device we say “Yes” to means “No” to something else in our lives.
  5. Disappointment is intrinsic in our experience of new technologies.
  6. The malfunction and arrogance of constantly changing technologies must not be overlooked.
  7. Technology may be inevitable, but our use of it is not.
  8. Refusal is an option.
  9. Failure as an option.
Subset A
  1. If you build it, they might not come.
  2. If you build it, they might come and then leave.
  3. If you build it, they might all come and overwhelm the system.
  4. If you build it, it will be obsolete in a matter of months, weeks, days, or minutes.
  5. If you build it, you will have to build it again and again and again.
  6. If you build it, someone else may have already done it (and better).


(feedback appreciated)

Friday, February 6, 2009

Preliminary Mobile Projector Play


Wii Project(or) from Rolf S. on Vimeo.

This is Rolf Steier, one of my Fulbright colleagues, demonstrating the possibilities of a mini-projector connected to a Nintendo Wii using the Wiimote Whiteboard capabilities. Rolf is researching the incorporation of mobile devices into children’s learning experiences - particularly museums. This is tangentially related to the project I am working on using mobile projectors, so I need to keep this in mind for possible future iterations... although I wouldn’t want to have to lug around a laptop for street performances, though...

more info and links on Rolf’s blog

Monday, February 2, 2009

Telephone Trottoire

I mentioned the Tantalum Memorial art installation in a previous post and now there is an interesting interview with one of the artists, Graham Harwood on Rhizome: Rhizome | Interview with Graham Harwood

The installation is on view at transmediale in Berlin this week and it’s one of eight projects to win the transmediale 2009 Award.

Friday, January 23, 2009

Top Kitchen Toy?

Top Kitchen Toy? The Cellphone - NYTimes.com
One high-tech cooking tool, however, has transformed the kitchen lives of many Americans: the cellphone.

It has become the kitchen tool of choice for chefs and home cooks. They use it to keep grocery lists, find recipes, photograph their handiwork, look up the names of French cheeses, set timers for steak and soft-boiled eggs, and convert European or English measurements to American ones.

Sunday, January 18, 2009

Volda Mobile Media Workshop



Smart Mobs and Mobile Media Workshop
A 3 Day Mobile Social Networks ThinkTank and Prototyping Workshop








The first thing we want to do is get to know ourselves better:
Click Here to take survey

Smart Mob Web Tour

Smart Mobs: The Next Social Revolution by Howard Rheingold
A Website and Weblog about Topics and Issues discussed in the book


Wikipedia on Smart Mobs

Improv Everywhere Urban Prankster

Zombie Walk

Wikipedia on Zombies

Google Pics of Zombies

Zombies on Flickr

mobileactive.org: A resource for activists using mobile technology worldwide

Smart Phones for Smart Mobs

Mobile Applications: The Next Big Thing In Mobile Marketing?

iPhone App Store

Locative Media

Wikipedia on Location Based Media

Wikipedia on Locative Media

Location-based mobile phone games

Tools for Actions: What You Can Do With the City
presents 99 actions that instigate positive change in contemporary cities around the world

Saturday, January 17, 2009

Text + Ferry =



Nesodden Ferry, the 5:32 pm from Aker Brygge to Nesodden, 13/02/09

Sunday, December 21, 2008

My Notes from Data Forensics [in the landscape]

Data Forensics [in the landscape]

Discovery Through Experiments

We are surrounded by electromagnetic phenomena. We cannot (for the most part) see it, feel it, hear it, or touch it. How can we experience the unseen directly? How do we even talk about the invisible? What is the phenomenological experience of electromagnetic phenomena? Can there be one?

Spectrum -- Frequency -- Wave

Electromagnetic waves are hitting your body -- entering your body -- impacting your body -- but you cannot see them or make sense of them. What are the biological effects of these unseen electromagnetic waves?
>ionizing radiation -- Chernobyl
>non-ionizing radiation -- ubiquitous -- the realm of information
How do/can you make sense of the data/information landscape?

How do you look at the world through electromagnetic phenomena?
>information leaks
>detective work
>forensics
Translating electromagnetic waves to light waves or sound waves through modulations and demodulations.

Groping in the Dark -- Feeling Around

The Steps:
>detection and collection of signals
>analysis
>interpretation
>visualization/reconstruction
All of these things reveal some sort of story that can be pieced together -- a complex ecology of electromagnetic emissions -- devices and clusters of devices -- layers of data from the seen to the unseen -- models of a abstraction and encapsulation. Observing, revealing, and pinpointing the moment of abstraction.
>amplitude versus frequency modulation
>field of influence
>signal -- protocol -- packet
Sensing equipment:
>high-tech = WiFi
>low-tech = dousing rods
Even our thoughts emit electromagnetic waves these are visualized with CAT scans, PET scans and MRIs, etc.
>cryptography -- encryption -- fugitive information -- strategic ambiguity
How can we create/design stimulating electromagnetic events? What can we learn by exploring the invisible terrain of data/electromagnetic waves? Can network traffic be presented as a recording of a performance?
>network typologies -- network topography
Ghosts in the Machine

Can electromagnetic events be built as bridges to other worlds?
>spirits
>telepathic
>dimensions
The experience of ghostly phenomena is often registered as an electromagnetic disturbance.

“Ghost in the Machine” Exhibition at the Kunstnernes Hus

Data forensics [in the landscape] at Atelier Nord

Tuesday, December 16, 2008

George Brecht, Fluxus Artist, Dies at 82

George Brecht, Fluxus Artist-Provocateur, Dies at 82 - Obituary (Obit) - NYTimes.com

Mr. Brecht came of age as an artist in the late 1950s, when Abstract Expressionism and the cult of the heroic creative genius were ascendant. Inspired by the Conceptual art of Marcel Duchamp and the experimental music of John Cage, he began to imagine a more modest, slyly provocative kind of art that would focus attention on the perceptual and cognitive experience of the viewer.

American, European and Asian artists who were thinking along similar lines included Dick Higgins, Alison Knowles, Ben Vautier, Nam June Paik and George Maciunas, who in 1962 came up with the name Fluxus for this confederation of like-minded Conceptualists.

Monday, December 8, 2008

Ulsteinseminaret, 8-9 December 2008























Informasjonsutdanninga ved Avdeling for Mediefag, Høgskulen i Volda

Link List for My Presentation

Interactive Design Education: The precarious balance between theory and practice

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Intermedia at UiO

Wednesday, November 26, 2008

Isolation from Cell Phones


My Phone Must die 01
Originally uploaded by letsmakeart



Here is a list of posts on textually.org for the tag “isolation from cell phone ideas,” which date back to 2005. Emily Turrettini of Geneva, Switzerland keeps three different blogs on aspects of mobile phones and mobile content. You can see that this is a recurring idea in creative works. There is a pervasive ambivalence about these devices that intrigues me - directly related to my own ambivalence, of course. It is the aspect my mind returns to again and again...

textually.org: Isolation from Cell Phones ideas

Monday, November 24, 2008

Idea Lab - Becoming Screen Literate

From the New York Times: Becoming Screen Literate
Now invention is again overthrowing the dominant media. A new distribution-and-display technology is nudging the book aside and catapulting images, and especially moving images, to the center of the culture. We are becoming people of the screen. The fluid and fleeting symbols on a screen pull us away from the classical notions of monumental authors and authority. On the screen, the subjective again trumps the objective. The past is a rush of data streams cut and rearranged into a new mashup, while truth is something you assemble yourself on your own screen as you jump from link to link. We are now in the middle of a second Gutenberg shift — from book fluency to screen fluency, from literacy to visuality.