TREEHOUSE: A Found e-mail Romance designed for the iPhone in four Appisodes™:
GET THE SCOOP (NY) - New media producers First Fifteen [F15] are releasing the provocative, true e-mails of a love affair carried out 14-years ago during the advent of the Internet (to be enjoyed in the privacy of your own phone).
Tuesday, December 22, 2009
Tuesday, December 15, 2009
I‘m interested in how people personally decide to refuse a technology. I’m interested in that process, because I think that will happen more and more as the number of technologies keep increasing. The only way we can sort our identity is by not using technology. We’re used to be that you define yourself by what you use now. You define yourself by what you don’t use. So I’m interested in that process.
Thursday, December 10, 2009
Since 1984, when car phones came into fashion, they were quickly marketed to drivers as a means to mobile freedom. Studies would soon show that using a phone while driving could be a distraction for motorists. Still, the industry resisted legislative action to ban handsets in cars, as warnings about distracted driving went unheeded.
Now anyone can build a killer iPhone App! A quality iPhone app can cost as much as $50,000 to develop, but thanks to Red Foundry now you can do-it-yourself for just a few dollars per month. Give it a try for FREE NOW!
Anyone can use Red Foundry, and you don’t need to know anything about programming. If you have a web browser and fingers to click a mouse, then you already have everything you’ll need to build an iPhone app with Red Foundry.
Thursday, November 5, 2009
This is a city of people who are constantly on the move. But lately I have noticed many who are completely immobile. Their favorite places to stand are on the subway stairs, either at the top, bottom or halfway up; at times, they camp smack-dab in the middle of the sidewalk. Regardless of where these people choose to stop, they are all engaged in the same activity: talking on their cellphones. And while they chatter away, like statues newly bestowed with the gift of speech, the rest of us are obliged to perform something akin to interpretive dance to make our way around them.
Today we issued the call for the international design competition for sustainable immobility. We invite young designers, artists and other interested professionals and advanced students in design and art disciplines to submit proposals for designs for ’sustainable immobility’.
ElectroSmog is a new festival that revolves around the concept Sustainable Immobility. The festival will introduce and explore this concept in theory and practice. With Sustainable Immobility we refer to a critique of current systems of hyper mobility of people and products in travel and transport, and their ecological unsustainability.
The exploration of Sustainable Immobility is a quest for a more sustainable life style, which is less determined by speed and constant mobility. A lifestyle that celebrates stronger links to local cultures, while at the same time deepening our connections to others across any geographical divide, using new communication technologies instead of physical travel.
Monday, October 12, 2009
This will make it much easier for me to incorporate app development into my Mobile Interaction Design courses:
New features in the upcoming Flash CS5 Professional will allow developers to write applications and compile the code to run on the iPhone and iPod touch. Applications can target the iPhone OS 3.0 and later.
Monday, October 5, 2009
Wednesday, September 30, 2009
Thursday, August 6, 2009
Trends in Japan - CScout Japan Blog: QR Code Sand Castle, by Sinap
Can a mobile phone read a QR code created not digitally, but out of sand? This is a question that arose while communication “architects” Sinap Co. Ltd. were brainstorming new strategies for reaching customers in a world suffering increasingly from information overload. A QR code created by a natural substance, and one as fragile as sand, would make an impact, they thought. The question remained, would it actually be usable?
Wednesday, July 8, 2009
Noticing this shifting dynamic toward the mobile space, early pioneering web and software artist Lia began the website, iPhoneart.org, which aims to aggregate several artist-created applications that use the touch-screen and accelerometer functions of the devices in new and imaginative ways.
Tuesday, June 30, 2009
Local Report is the latest in a series of communication media works that Robert Whitman has produced since 1972.
The basic structure of these works was for 30 people assigned to different parts of the city or calling area to call at five minute intervals and describe something they saw at the moment; these reports were then broadcast live. Whitman put the incoming calls directly on the air as they came in, his only intervention being to end the call when, as he puts it, “The caller has produced a coherent image.” Ninety calls over a thirty minute period produced the final work. The news reports capture the nature of a specific place and time, revealing it to audience and participants alike.
Monday, June 22, 2009
For the first half-hour of the meeting, it was hardly surprising to see a potential client fiddling with his iPhone, said Rowland Hobbs, the chief executive of a marketing firm in Manhattan.
At an hour, it seemed a bit much. And after an hour and a half, Mr. Hobbs and his colleagues wondered what the man could possibly be doing with his phone for the length of a summer blockbuster.
Someone peeked over his shoulder. “He was playing a racing game,” Mr. Hobbs said. “He did ask questions, though, peering occasionally over his iPhone.”
But, Mr. Hobbs added, “we didn’t say anything. We still wanted the business.”
Tuesday, June 9, 2009
Originally uploaded by suziq54241
Flickr: The Brushes Gallery – iPhone Art Pool
Great examples of what is possible with the Brushes app. It would be interesting to know how many of these paintings are actually done on top of photos. Some are obviously not.
I just returned from Philadelphia’s University of the Arts where I spoke at the Hybrid Book Conference. My panel was called “The Reciprocity of Books and Digital Media.” I spoke about “Mobile Misuse: the artistic subversion of mobile technologies in the creation of book-like experiences.”
Friday, May 29, 2009
The study includes an experiment in which Shelton poses as a student seated in the middle of a crowded undergraduate psychology lecture and allows a cell phone in her handbag to continue ringing loudly for about 30 seconds.
Students exposed to a briefly ringing cell phone scored 25 percent worse on a test of material presented before the distraction.
Students tested later scored about 25 percent worse for recall of course content presented during the distraction, even though the same information was covered by the professor just prior to the phone ring and projected as text in a slide show shown throughout the distraction. Students scored even worse when Shelton added to the disturbance by frantically searching her handbag as if attempting to find and silence her ringing phone.
Tuesday, May 26, 2009
The rise in texting is too recent to have produced any conclusive data on health effects. But Sherry Turkle, a psychologist who is director of the Initiative on Technology and Self at the Massachusetts Institute of Technology and who has studied texting among teenagers in the Boston area for three years, said it might be causing a shift in the way adolescents develop.
“Among the jobs of adolescence are to separate from your parents, and to find the peace and quiet to become the person you decide you want to be,” she said. “Texting hits directly at both those jobs.”
Monday, May 18, 2009
Both psychologically and physically, young Japanese are never too far from their handsets and the connections to the world that come with the devices. For them, a mobile device is a constant companion, time-killer, game machine, television, organizer, wallet, music player and communicator. In short, it's not terribly necessary to own a PC to be connected digitally, so when the creative urge strikes, the mobile generation uses the tool most comfortable to them: their handsets.
Tuesday, April 14, 2009
In this funny (and actually poignant) 3-minute talk, social strategist Renny Gleeson breaks down our always-on social world -- where the experience we're having right now is less interesting than what we'll tweet about it later.
Sunday, March 22, 2009
Monday, March 16, 2009
Welcome to Mobiles in-a-box: Tools and tactics for mobile advocacy
Mobiles in-a-box from the Tactical Technology Collective is a collection of tools, tactics, how-to guides and case studies designed to help advocacy and activist organisations use mobile technology in their work.
Mobiles in-a-box is designed to inspire you, to present possibilities for the use of mobile telephony in your work and to introduce you to some tools which may help you. After reading the material in this toolkit you can expect to be able to design and implement a mobile advocacy strategy for your organisation.
Monday, March 9, 2009
Tactical Nomadic Storytelling
Pattie Belle Hastings
World Storytelling Day, March 20, 2009 (spring equinox)
Tactical Nomadic Storytelling will start at 6:30 pm (sunset)
at the Kunstnernes Hus and then depart for wanderings
and tellings around the city of Oslo.
Wergelandsveien 17, N-0167 Oslo Norway
TNS (for short) is an art project that combines live storytelling and props with mobile digital media (visual and audio). Pattie Belle Hastings is currently in residence at Atelier Nord creating a mobile storytelling projection unit and a series of short stories that combine video/animation, audio, mobile devices and live performance. These digital live art experiences are designed to be performed strategically and spontaneously at tram stops, T-Bane stations, corners, alleys, bathrooms - virtually any spot on the street or any unexpected place around Oslo.
Saturday, March 7, 2009
AMERICANS discarded 2.25 million tons of computers, printers, cellphones and other electronics in 2007. About 82 percent ended up in landfills. The Green Home called up Jason Linnell, the executive director of the National Center for Electronics Recycling, a nonprofit group based in West Virginia, to find out how we can recycle our old gadgets instead.
Thursday, March 5, 2009
What are the implications of my feeling a sense of connection with someone I don’t really know (a TV celebrity) through his sharing with me that he is done with rehearsal and about to have a bagel before the show? What’s missing in our more immediate day-to-day lives that this would draw us in?
Sunday, February 22, 2009
I have started an experiment of making drawings with free applications for my iPod Touch. This ties into a larger “Return to Drawing”* experiment as the mobile component. The plan is to draw a few pictures on the Touch every week and document the process/progress on Flickr.
My iPod drawings on Flickr
*I’ll post more about starting to draw again on performing the art...
Wednesday, February 18, 2009
SENSITIVE ROSE is an interactive compass rose formed by mobile tags (QRcodes) that map people’s desires. The interactions happen via cell phones or mobile devices and the results can be seen in a large screen projection (or in computer screens at www.sensitiverose.com/rose.php).
The work intention is to ‘navigate’ in the desires of the people, in a secret way, through a ciphered poetics of tags, which cannot be deciphered with naked eyes.
The interaction happens via mobile devices by scanning the QRcode on the right or accessing the URL http://www.sensitiverose.com/m/. The interactor must choose what he/she wants from life. After interacting, the effect can be seen in the Sensitive Rose (www.sensitiverose.com/rose.php). The desire is mapped as a colored dot on the screen next to the tag related to it. The tag (QR code) is re-generate with the name of the interactor and his/her desire, codifying a text like: 'Joe wants Love'. Each desire is mapped in a different color, like red for love, white for peace, yellow for money, and so on. The tags are generated after each interaction and when the relevance of desires changes, the whole compass rose changes as well to represent it.
Monday, February 16, 2009
(a work in process on the design and development of interactive technologies)
"We drive into the future using only our rear view mirror."
- Marshall McLuhan, 1967
Manifesto Section 1
- Choosing to be “lost” or “disconnected” is an option.
- Time is finite, whatever is implemented must be worth the value of the time invested. (development & use)
- The planet is finite, whatever we develop or buy reduces it.
- Whatever device we say “Yes” to means “No” to something else in our lives.
- Disappointment is intrinsic in our experience of new technologies.
- The malfunction and arrogance of constantly changing technologies must not be overlooked.
- Technology may be inevitable, but our use of it is not.
- Refusal is an option.
- Failure as an option.
- If you build it, they might not come.
- If you build it, they might come and then leave.
- If you build it, they might all come and overwhelm the system.
- If you build it, it will be obsolete in a matter of months, weeks, days, or minutes.
- If you build it, you will have to build it again and again and again.
- If you build it, someone else may have already done it (and better).
Friday, February 6, 2009
Wii Project(or) from Rolf S. on Vimeo.
This is Rolf Steier, one of my Fulbright colleagues, demonstrating the possibilities of a mini-projector connected to a Nintendo Wii using the Wiimote Whiteboard capabilities. Rolf is researching the incorporation of mobile devices into children’s learning experiences - particularly museums. This is tangentially related to the project I am working on using mobile projectors, so I need to keep this in mind for possible future iterations... although I wouldn’t want to have to lug around a laptop for street performances, though...
more info and links on Rolf’s blog
Monday, February 2, 2009
The installation is on view at transmediale in Berlin this week and it’s one of eight projects to win the transmediale 2009 Award.
Sunday, January 25, 2009
Friday, January 23, 2009
One high-tech cooking tool, however, has transformed the kitchen lives of many Americans: the cellphone.
It has become the kitchen tool of choice for chefs and home cooks. They use it to keep grocery lists, find recipes, photograph their handiwork, look up the names of French cheeses, set timers for steak and soft-boiled eggs, and convert European or English measurements to American ones.
Sunday, January 18, 2009
Smart Mobs and Mobile Media Workshop
A 3 Day Mobile Social Networks ThinkTank and Prototyping Workshop
The first thing we want to do is get to know ourselves better:
Click Here to take survey
Smart Mob Web Tour
Smart Mobs: The Next Social Revolution by Howard Rheingold
A Website and Weblog about Topics and Issues discussed in the book
Wikipedia on Smart Mobs
Improv Everywhere Urban Prankster
Wikipedia on Zombies
Google Pics of Zombies
Zombies on Flickr
mobileactive.org: A resource for activists using mobile technology worldwide
Smart Phones for Smart Mobs
Mobile Applications: The Next Big Thing In Mobile Marketing?
iPhone App Store
Wikipedia on Location Based Media
Wikipedia on Locative Media
Location-based mobile phone games
Tools for Actions: What You Can Do With the City
presents 99 actions that instigate positive change in contemporary cities around the world
Saturday, January 17, 2009
Tuesday, January 6, 2009
Text messages and phone calls add psychological aspect to warfare in Gaza | World news | guardian.co.uk
"Hamas fires threatening text messages at Israeli mobile phones while Israel bombards Palestinians with menacing phone calls"
Gaza + SMS