
SnapNow
SnapNow is a mobile visual search service, which lets you search for mobile web content based on images you capture with your camera phone.
Documentation of an art and design research project on the creative use, abuse and misuse of mobile devices.

textually.org is the entry point of three weblogs devoted to cell phones and mobile content, focusing on text messaging and cell phone usage around the world, tracking the latest news and social impact of these new technologies.
by Emily Turrettini from Geneva, Switzerland
A gravestone manufacturer here is helping bereaved families remember their loved ones with a touch of technology -- mobile phone QR codes on tombstones that link to photographs and video clips of the deceased.
The tombstones are being sold by stone processing company Ishinokoe. Behind doors on the tombstone that can be locked is a QR code -- a square code read by mobile phones that can link to Web addresses. Grave visitors can use the code to access images and photographs of the person while they were alive.

a mobile phone application, freely distributed for Symbian phones, that visualizes personal mobile communication usage patterns. the application sits on the periphery of the machine, monitoring the connectivity through the number & type of calls received, & then subtly displaying those in the form of a generative graphic. "some days will be really colorful & wired, others quieter & more reflective, either way the resulting visuals will always be personal, unrepeatable & unique."
each new contact (phone number) in a cycle is assigned a color throughout a cycle. a color transparency mirrors the level of a call's intensity, measured by how long one takes to attend the call. duration. the size of a call symbol, full circles: incoming calls, open circles: outgoing calls, expresses the duration of the call.
Mr. Lee, the director, is teaming up with Nokia, the cellphone maker, to direct a short film comprising YouTube-style videos created by teenagers and adults using their mobile phones.
Networked_Performance — Live Stage: New Works with Mobile PhonesThe Centre for Research in Art, Education and Media (CREAM) invites you to presentations and discussions of new work using mobile phones by Mark Amerika, Chris Fry and Max Schleser.
The markup language for Subversive (Mobile) Storytelling.
Together with its interpreter and messaging engine, TXTML (TeXT-message Markup Language) comprises a system for creating interactive text-messaging applications.
TXTML encourages natural and open-ended exchanges that emphasize context over commands, allowing the author to dynamically tailor applications to the current location, time, and history of the user. The language is an elegant, domain-specific XML-variant which calls on an extensible library of functional modules. These include methods for natural language processing, user administration, content management, dynamically generated content via Atom/RSS feeds, and location tracking. The language's nonlinear structure enables complex applications to be simply composed, whether narrative artworks, games, surveys, or interpretive content.
TXTML was not designed to create standard text-message applications such as mailing lists or lookup services. Rather, it is a experimental platform for investigating text-messaging as a narrative medium. It's inspired by INFORM, AIML, and VXML, but with the particular interactive concerns of text-messaging in mind. An outgrowth of Brian House’s design thesis, it powers artwork by Knifeandfork, including a forthcoming piece called The Wrench. Knifeandfork coined the term Subversive (Mobile) Storytelling to describe their recent work -- the use of mobile phones to transform our experience of narrative by intertwining it with daily life.

In parts of Asia and Europe, marketers have been using bar code technology to help sell things to people on their cellphones. A consumer can point a phone at something intriguing that bears a signature black-and-white square, then get information about a product or service or an offer to purchase it.
In the United States, the spread of this technology has been slow, in part because cellphones here are not equipped with the necessary software. There have been a few small-scale tests, but judging from the experience of one under way at Case Western Reserve University in Cleveland, the technique is nowhere near ready for widespread use.

Although initially used for tracking parts in vehicle manufacturing, QR Codes are now used in a much broader context spanning both commercial tracking applications as well as convenience-oriented applications aimed at mobile phone users. QR Codes storing addresses and URLs may appear in magazines, on signs, buses, business cards or just about any object that a user might need information about. A user having a camera phone equipped with the correct reader software can scan the image of the QR Code causing the phone's browser to launch and redirect to the programmed URL. This act of linking from physical world objects is known as a hardlink or physical world hyperlinks. A user can also generate and print their own QR Code for others to scan and use by visiting one of several free QR Code generating sites.